All posts by Scott

Scott grew up on Long Island and is currently attending the Digital Game Design and Development program at LIU Post. He is a level designer who builds out whole worlds and maps in the virtual game world. He also works on some of the scripting tasks needed to create these virtual worlds. His past projects have been displayed at PAX East in 2014, and have been featured on BetaBoston.com: This past year of 2014 he was also added to the Games Developers Conference (GDC) Vault in the Game Narrative Review section. He is currently developing various applications for the virtual reality medium for use with Oculus Rift.

Concrete to Data Recomposed in Virtual Reality

Scott Tongue is an artist working with VR for Concrete to Data. Virtual Reality and its hardware, software, and presence have come of age and enters the Concrete to Data exhibition in this great video walk through. Rather than mapping the show in the exact format as one experiences it in the physical world, Scott and his colleague Ryan Cantar, an artist who helped generate Ryan Seslow’s concrete aerosol cans and Leon Reid IV’s floor installation titled “Rising Homicide” using 3D modeling techniques in Maya.  This video has been formatted for easy viewing on the web, tablet or any mobile device. The exhibition space has been recreated yet redefined. On several occasions through the show’s duration, Scott is present with the Oculus headset. Experiencing the exhibition space and the physical works in person is a great multi-sensory contrast by putting on the Oculus headset and re-experiencing the space and the works in the VR format.

The headset is by far the best way to experience the works in this video. Want to experience Concrete to Data via Oculus Rift?

Contact us here to make an appointment in the museum : info@concretetodata.com